Going solo in Arc Raiders changes the way you approach every map. You are not there to rack up kills, you’re there to get in, fill your pack, and walk out richer than when you came. On Dam Battlegrounds, most folks get sucked into the middle firefight, but that’s a quick way to end an early run. Instead, you’ll want to slip off to the Hydroponic Dome Complex in the northwest. It’s quiet, stuffed with loot, and if you sneak through the side vents you can dodge ARC patrols entirely. Components, stims, the odd rare trinket – it’s all there. Think of it as a warm-up run that pays off. If you’re up for more risk, the Control Tower’s top floor hides epic weapon crates, but the ladders outside leave you exposed, so grab the loot and get ready to bail. You can almost picture someone else heading into the chaos while you walk away with a bag of ARC Raiders Items.
In the Buried City, height is your best friend. These rooftops aren’t just for sightseeing – they keep you out of trouble and moving fast. Sure, the Space Travel Hub in the middle looks like a jackpot with armor shards and keycards lying around, but it’s crawling with PvP and ARC units. Safer bet? Head north to the Hospital. The second-floor operating rooms nearly always have stim packs and rare implants, and you can loot the place before most players know you’re there. If you’re in a hurry, the Research Facility in the east has data drives and circuit boards that stack small but sell big. It’s a calm run, and you can be gone before your footsteps echo down the hall.
The Spaceport feels risky because of all those open stretches, but stick to the edges and you’ll see it’s manageable. The Departure Building in the southwest will treat you well – conveyor belts piled with abandoned luggage often hide encrypted drives, and there’s a little fountain puzzle that opens a door to a tucked-away armory. It’s methodical, it’s quiet. If you’ve got a bit more nerve, check the lower floors of the Launch Towers. Cargo bays are littered with weapon mods and fuel cells, and the Trench Tunnels nearby give you a clean exit. Just avoid going high unless you’re geared and hunting for trouble.
In Stella Montis, sound will save you. These tight corridors carry every footstep, so listening pays off. On the first layer, the Seed Vault can make your whole run, but you need to hack a fan first to clear the fungal traps. Once inside, the silos are stacked with bio-upgrades. If you like less stress, the Sandbox next door works just fine. Outer testing chambers hold experimental gadgets and solid components, plus there’s easy access to the rail cart extract. On layer two, the Cultural Archives have artifact crates worth more than you’d think, but ARC patrols can be heavy. Hug the upper shelves for cover and line of sight. Stick with these routes and you’ll find solo loot runs become second nature – it’s all about keeping one step ahead, knowing when to grab-and-go, and walking away with the kind of haul that makes ARC Raiders BluePrint feel like part of your everyday kit.
Going into Arc Raiders on your own is a totally different vibe. It’s not all about charging into fights – half the time it’s about staying invisible, knowing the best places to grab loot, and slipping out before anyone notices. You quickly figure out where the real money is. On the Dam Battlegrounds, everyone rushes the middle, which makes it chaos. Instead, head up to the Hydroponic Dome Complex in the northwest – quiet most of the time, stacked with meds and parts, and easy to get into through side vents if you don’t fancy taking on the ARC patrols. If you’ve grabbed enough gear and want to push it, make for the Control Tower. Risky, yeah, but if you climb the ladders outside you’ll often find top rifles waiting in those upper offices. Pair that with the Research & Administration building nearby – the basement labs have safes and little valuables that add up fast. It’s these spots that can make ARC Raiders Coins farming a lot smoother solo.
The Buried City’s a different beast. Tall, sand-filled towers, lots of vertical paths, and you’ve got to stay on your toes. The big prize is the Space Travel Hub, but it’s crawling with PvP hunters most of the time. A safer solo plan? Start north at the Hospital – second-floor operating rooms are a reliable source of stim packs and rare implants. Then swing over to the Town Hall. The atrium vault needs a puzzle solved, but the melee weapons inside are worth it. If you’d rather stay completely out of sight, travel east to the Research Facility. It’s low-traffic, packed with circuit boards and data drives, and easy to loot before heading to extraction.
The Spaceport looks wide open at first, but if you’re on your own, the perimeter’s where to start. Launch Towers have plenty of weapon mods and fuel cells tucked away on the lower floors with minimal ARC patrols. The upper floors carry the good stuff – scopes and thruster packs – though expect company there. A solid alternative is the Departure Building. Dig through the conveyor belts for encrypted drives, and don’t skip the fountain in the atrium – the simple puzzle unlocks a hidden armory in the sub-level. From there, the Trench Tunnels give you a sneaky route to escape and a decent shot at grabbing scrap plus the occasional boss drop.
Stella Montis takes guts to run solo. Tight tunnels, layers to navigate, and a mix of traps and enemies. First layer – head for the Seed Vault if you’re chasing bio-upgrades, just watch for fungal traps that can slow you down. If you want less risk, loop through the Sandbox’s outer ring for experimental gadgets. Drop down to layer two and check the Cultural Archives for artifacts worth serious credits, while the Medical Research wing is where you’ll find implants and neural chips guarded by auto-turrets. Don’t forget the Ruby Residence – keys there can open up bunkers with massive luxury loot. Using the rail carts to move between layers can keep you ahead of ARCs and rival squads while stacking gear and making those ARC Raiders Coins cheap runs really pay off.
If you have been away from Battlefield 6 for a while, the latest patch might catch you off guard – especially when you pick up the AK4D. This rifle has always looked like a slick, modernised G3, but now it has been pushed straight into the spotlight. The removal of random bullet spread means shots land exactly where you aim, and with recoil now more predictable, the gun feels almost like a precision tool. With its slower 720 RPM, you can take calm, measured bursts and still cut down enemies at mid‑range without that annoying feeling of bullets suddenly wandering off-target. You’ll soon realise why so many players are raving about it – it’s a real shift in the meta and makes you wonder how you ever managed without it. Honestly, this is the kind of change that tempts you to look into Battlefield 6 Boosting just to unlock and max it faster.
The magic here is in the rifle’s base stats working hand in hand with the new mechanics. DICE didn’t touch its damage per bullet – it still hits a solid four‑shot kill out to about 75 metres, giving a TTK around 250ms in those mid‑distance shootouts. It means you can win trades against rifles like the TR‑7, plus it feels way steadier than the M277 Carbine. Sure, if an SMG like the PW5A3 gets in close, you’re probably toast, but otherwise the AK4D handles itself in pretty much any setting. Big Conquest maps, tight Breakthrough choke points – it doesn’t matter. You can tap fire like it’s a DMR for long shots, or go full auto and actually keep rounds on target instead of just making noise.
Loadouts are easy to put together without a massive grind. A go‑to aggressive flank setup in Conquest would start with the 6H64 Vertical Grip, which takes the sting out of vertical recoil. Then you slap on the Heavy Extended barrel for extra bullet velocity. A 30‑Round Extended magazine gives you breathing room in fights, and for optics the 3VZR 1.75x gives a nice clear view for mid‑range. If you’re the type to sit back and lock down lanes, a stealth option works too – the Redwell Shade‑X Suppressor keeps you off radar, and the Venom 3x scope lets you pick heads off from across the map without drawing too much attention.
For those just unlocking gear, don’t stress over sweaty public lobbies. Jump into a Portal mode with bots, farm kills and finish your attachment challenges in peace. Plenty of players do it, and there’s no shame – you’ll speed through levels and actually enjoy using the rifle sooner. With the new gunplay changes, the AK4D has gone from overlooked to one of the most satisfying rifles in the game. Take time to learn its recoil pattern, mix up your fire styles depending on range, and you’ll see your K/D climb in no time. You might even decide it’s worth it to buy Battlefield 6 Boosting to push it to the top quicker.