Going into Arc Raiders on your own is a totally different vibe. It’s not all about charging into fights – half the time it’s about staying invisible, knowing the best places to grab loot, and slipping out before anyone notices. You quickly figure out where the real money is. On the Dam Battlegrounds, everyone rushes the middle, which makes it chaos. Instead, head up to the Hydroponic Dome Complex in the northwest – quiet most of the time, stacked with meds and parts, and easy to get into through side vents if you don’t fancy taking on the ARC patrols. If you’ve grabbed enough gear and want to push it, make for the Control Tower. Risky, yeah, but if you climb the ladders outside you’ll often find top rifles waiting in those upper offices. Pair that with the Research & Administration building nearby – the basement labs have safes and little valuables that add up fast. It’s these spots that can make ARC Raiders Coins farming a lot smoother solo.
The Buried City’s a different beast. Tall, sand-filled towers, lots of vertical paths, and you’ve got to stay on your toes. The big prize is the Space Travel Hub, but it’s crawling with PvP hunters most of the time. A safer solo plan? Start north at the Hospital – second-floor operating rooms are a reliable source of stim packs and rare implants. Then swing over to the Town Hall. The atrium vault needs a puzzle solved, but the melee weapons inside are worth it. If you’d rather stay completely out of sight, travel east to the Research Facility. It’s low-traffic, packed with circuit boards and data drives, and easy to loot before heading to extraction.
The Spaceport looks wide open at first, but if you’re on your own, the perimeter’s where to start. Launch Towers have plenty of weapon mods and fuel cells tucked away on the lower floors with minimal ARC patrols. The upper floors carry the good stuff – scopes and thruster packs – though expect company there. A solid alternative is the Departure Building. Dig through the conveyor belts for encrypted drives, and don’t skip the fountain in the atrium – the simple puzzle unlocks a hidden armory in the sub-level. From there, the Trench Tunnels give you a sneaky route to escape and a decent shot at grabbing scrap plus the occasional boss drop.
Stella Montis takes guts to run solo. Tight tunnels, layers to navigate, and a mix of traps and enemies. First layer – head for the Seed Vault if you’re chasing bio-upgrades, just watch for fungal traps that can slow you down. If you want less risk, loop through the Sandbox’s outer ring for experimental gadgets. Drop down to layer two and check the Cultural Archives for artifacts worth serious credits, while the Medical Research wing is where you’ll find implants and neural chips guarded by auto-turrets. Don’t forget the Ruby Residence – keys there can open up bunkers with massive luxury loot. Using the rail carts to move between layers can keep you ahead of ARCs and rival squads while stacking gear and making those ARC Raiders Coins cheap runs really pay off.