Hey Woestwashandje,
Thank you for taking the time to write this out so clearly. Your example makes sense, especially when comparing limited farming income with unlimited sources such as Nether quartz and with the current cost of TNT.
We have already rebalanced the sell limits since your message. The limits are personal per player and reset every 24 hours.
Farming limits
• Farmer: 4,608 items per crop per day — exactly two full player inventories
• Farming Export: 1,152 items per crop per day — another half inventory
• Combined: 5,760 items per crop per day — 2.5 inventories in total
For sugar cane specifically, that now means:
• Farmer: 4,608 sugar cane for up to 864 gold
• Farming Export: 1,152 sugar cane for up to 288 gold
• Combined maximum: 1,152 gold per day
The existing sell prices have not been reduced or changed; only the limits were increased.
Mob-drop limits
We also found that the mob-drop limits were incorrectly configured as one shared server-wide limit. They are now personal limits for every player:
• Rotten Flesh: 4,608
• Bones: 4,608
• String: 4,608
• Arrows: 4,608
• Spider Eyes: 4,608
• Gunpowder: 3,456
• Blaze Rods: 1,728
• Rabbit Feet: 432
The rarer drops use lower item limits because their value per item is much higher. This keeps their maximum daily income balanced while still giving common mob drops two full inventories of capacity.
We do want limits to prevent completely automated farms from becoming the only viable economy strategy, but we agree that the previous values restricted normal active farming too heavily. The new limits should give players considerably more freedom while keeping the economy manageable.
Your comparison with quartz and TNT is also useful feedback. This change specifically addresses the sell-limit imbalance; it does not pretend that every wider economy balance question is automatically solved. We will keep comparing real player income sources and costs rather than balancing them in isolation.
Thanks again for the constructive feedback — this is exactly the kind of detailed example that helps us improve the server.