Guides
Find the mechanic you need, open the right field guide, then get back in-game.
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Gold, land and pressure.
Choose a guide.
Factions for beginners
A plain-English introduction to factions, claims, raids, seasons, scoreboards and the first choices that matter.
Faction sizes and growth levels
What Camp, Outpost, Stronghold, Province, Nation and Empire mean, where the names come from, and why size is more than raw player count.
Faction commands cheat sheet
United Factions command reference for /f, claims, faction invites, roles, relations, wars, power, account linking and website recruitment.
Raiding and wars for beginners
What raids and wars mean, why bases are not invincible, and what the website hides during active conflict.
How UF Strength works
A simple, picture-led guide to the 0–100 faction score and the four things that earn points.
Your first hour
Join, read the map, make friends and avoid losing your first chest room.
Physical economy
Gold in your inventory, gold in the faction chest, shards, and why the server avoids fake menu-money.
Claims, upkeep and diplomacy
How Lands claims differ from classic Factions power: chunks, roles, upkeep, allies, enemies and disabled nations.
TNT cannons explained
Charge, shot, water tray, redstone delay, range control and why timing matters more than size.
Raiding and attacks
Recon, raid claims, cannon roles, breach discipline and how to attack without turning rivalry into harassment.
Obsidian and durable blocks
What durable blocks actually do on this server, including water, obsidian, crying obsidian and reinforced deepslate.
Base defense that buys time
Layering, repair access, decoys, member roles, counters and why no honest Factions base is unraidable.
What can I do with Vote Keys on United Factions?
How to earn a Vote Key, use the Vote Crate at spawn and check the current reward pool.
Spawn NPCs and shops
Every NPC marker around spawn, what it is for, and where to open the detailed guide.
Blacksmith NPC guide
The Blacksmith sells practical raid-season gear: a limited Blacksmith Sword, shields, anvils and two armor trim templates.
Miner NPC guide
The Miner is the basic mining economy: sell common ores, buy missing materials and grab a daily diamond tool if needed.
Farmer NPC guide
The Farmer buys and sells everyday crops, making small farms useful from the first session.
Lumberjack NPC guide
The Lumberjack standardises wood prices so builders can buy or sell logs without hunting every biome.
Monster Drops NPC guide
Monster Drops turns basic mob loot into gold, especially after grinder runs or night travel.
Shadow Priest NPC guide
The Shadow Priest is an expensive buy-only shop for emergency power items and rare heads.
Butcher NPC guide
The Butcher handles animal food and by-products so livestock farms can feed players and earn gold.
Base Defense NPC guide
Base Defense sells the blocks players actually use for walls, doors, shells and slower raid paths.
Horse Shop NPC guide
The Horse Shop sells three fixed-stat horses plus riding gear, so travel performance is visible before you pay.
Elixir Keeper Aldric NPC guide
Aldric is the Elixircraft turn-in NPC: hand in authentic self-crafted elixirs, follow daily tasks and claim rank rewards.
Bee Keeper NPC guide
The Bee Keeper gives honey farms a visible economy loop.
Herbalist NPC guide
The Herbalist currently opens the same brewing-supply stock as the Alchemist, making it a second route into basic potion materials.
Black Market NPC guide
The Black Market is gated behind a paid mark: access costs shards, then the daily stock variant changes every 24 hours.
Alchemist NPC guide
The Alchemist is the quick buy-only stop for basic potion work before you move into full Elixircraft.
Priest NPC guide
The Priest sells small atmosphere and utility blocks for bases: books, candles, lecterns, lanterns, pots and paintings.
Librarian NPC guide
The Librarian does not open for everyone: bring a Sealed Librarian's Codex from the Amethyst Hoarder to unlock archive access.
Redstone Specialist NPC guide
The Redstone Specialist sells the wiring and machine parts behind farms, doors, traps and TNT utility.
Baker NPC guide
The Baker is a low-cost buy-only food stop for quick travel supplies.
Banker NPC guide
The Banker converts large piles of physical gold into signed, tradable cheques and sells Gold Crate keys.
Warehouse NPC guide
The Warehouse is a convenience NPC for selling mixed inventories after you unlock access with shards.
Stable Master NPC guide
The Stable Master manages the custom mount lifecycle: bind a mount, store it as a signed egg, summon it back and revive dead mounts.
Kits NPC guide
The Kits NPC opens the shard kit hub, showing starter and progression kits in one place.
Amethyst Hoarder NPC guide
The Amethyst Hoarder is where shards become account upgrades, kit unlocks and special items.
Farming Export NPC guide
Farming Export is the better pure selling stop for standard crops.
Archer NPC guide
The Archer sells limited daily ranged supplies for scouting, wall pressure and basic PvP readiness.
Dealer NPC guide
The Dealer sells a risky sugar-based contraband item that burns instantly for a short movement burst.
Fisherman NPC guide
The Fisherman opens the EvenMoreFish shop and connects fishing catches to the Vault economy.
Master Alchemist NPC guide
The Master Alchemist teaches the full Elixircraft loop: cauldron timing, bottling, distillation, barrel aging and delivery.
Daily Reward Chest NPC guide
The Daily Reward Chest uses a 30-day reward table with crate keys, useful blocks and one shard on every configured claim.
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