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Seasons

A season is a playable plan, not a blog post.

Seasons give the realm a rhythm: founding, expansion, conflict, endgame, finale and a permanent archive.

Current season model

The playable plan is split into seasons, rulesets and contracts.

Each record explains what players can work toward without exposing private wealth, bases or live tactical information.

PLANNING
Design draft

Season One: Borderlands

The first production season model for United Factions: phases, contracts, score windows and reset policy.