Blacksmith
The Blacksmith sells practical raid-season gear: a limited Blacksmith Sword, shields, anvils and two armor trim templates.
The Blacksmith sells practical raid-season gear: a limited Blacksmith Sword, shields, anvils and two armor trim templates.
The Miner is the basic mining economy: sell common ores, buy missing materials and grab a daily diamond tool if needed.
The Farmer buys and sells everyday crops, making small farms useful from the first session.
The Lumberjack standardises wood prices so builders can buy or sell logs without hunting every biome.
Monster Drops turns basic mob loot into gold, especially after grinder runs or night travel.
The Shadow Priest is an expensive buy-only shop for emergency power items and rare heads.
The Butcher handles animal food and by-products so livestock farms can feed players and earn gold.
Base Defense sells the blocks players actually use for walls, doors, shells and slower raid paths.
The Horse Shop sells three fixed-stat horses plus riding gear, so travel performance is visible before you pay.
Aldric is the Elixircraft turn-in NPC: hand in authentic self-crafted elixirs, follow daily tasks and claim rank rewards.
The Bee Keeper gives honey farms a visible economy loop.
The Herbalist currently opens the same brewing-supply stock as the Alchemist, making it a second route into basic potion materials.
The Black Market is gated behind a paid mark: access costs shards, then the daily stock variant changes every 24 hours.
The Alchemist is the quick buy-only stop for basic potion work before you move into full Elixircraft.
The Priest sells small atmosphere and utility blocks for bases: books, candles, lecterns, lanterns, pots and paintings.
The Librarian does not open for everyone: bring a Sealed Librarian's Codex from the Amethyst Hoarder to unlock archive access.
The Redstone Specialist sells the wiring and machine parts behind farms, doors, traps and TNT utility.
The Baker is a low-cost buy-only food stop for quick travel supplies.
The Banker converts large piles of physical gold into signed, tradable cheques and sells Gold Crate keys.
The Warehouse is a convenience NPC for selling mixed inventories after you unlock access with shards.
The Stable Master manages the custom mount lifecycle: bind a mount, store it as a signed egg, summon it back and revive dead mounts.
The Kits NPC opens the shard kit hub, showing starter and progression kits in one place.
The Amethyst Hoarder is where shards become account upgrades, kit unlocks and special items.
Farming Export is the better pure selling stop for standard crops.
The Archer sells limited daily ranged supplies for scouting, wall pressure and basic PvP readiness.
The Dealer sells a risky sugar-based contraband item that burns instantly for a short movement burst.
The Fisherman opens the EvenMoreFish shop and connects fishing catches to the Vault economy.
The Master Alchemist teaches the full Elixircraft loop: cauldron timing, bottling, distillation, barrel aging and delivery.
The Daily Reward Chest uses a 30-day reward table with crate keys, useful blocks and one shard on every configured claim.
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