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Field guide

Spawn NPCs and shops

Spawn is the safe place to understand the economy before you risk supplies in the wilderness. Use the NPCs as landmarks: food, mining, wood, mob drops, defenses, mounts, elixirs and rare trades all have a visible stop.

Spawn is the safe place to understand the economy before you risk supplies in the wilderness. Use the NPCs as landmarks: food, mining, wood, mob drops, defenses, mounts, elixirs and rare trades all have a visible stop.

Short version

Map markers 29 stops

These are the listed public spawn NPC and reward markers currently exposed on BlueMap.

Main use Prepare

Check a menu, buy or sell what you need, then leave spawn with a plan.

Economy Physical

Gold and goods still matter as items you carry, store and risk.

Buy-only combat gear and smithing items Blacksmith

The Blacksmith sells practical raid-season gear: a limited Blacksmith Sword, shields, anvils and two armor trim templates.

Gold shop: sword 405, shield 108, anvil 162, armor trims 1,215 each.
Ore exchange and mining tools Miner

The Miner is the basic mining economy: sell common ores, buy missing materials and grab a daily diamond tool if needed.

Buy/sell shop: coal 7/1, copper 4/1, iron 27/4, lapis 18/2, quartz 14/3, diamond 180/36.
Crop buy/sell shop Farmer

The Farmer buys and sells everyday crops, making small farms useful from the first session.

Most crops buy for 12 gold and sell for 6; melon and pumpkin sell for 4.
Wood buy/sell shop Lumberjack

The Lumberjack standardises wood prices so builders can buy or sell logs without hunting every biome.

All listed logs and stems buy for 32 gold and sell for 16.
Mob-drop sell shop Monster Drops

Monster Drops turns basic mob loot into gold, especially after grinder runs or night travel.

Sell prices: most common drops 3 gold; gunpowder, blaze rods and rabbit feet 4 gold.
Rare survival and dark-themed items Shadow Priest

The Shadow Priest is an expensive buy-only shop for emergency power items and rare heads.

Prices include XP bottles 2, potions 45-81, skulls 405-810, Wither Skeleton Skull 5,184, Totem 4,212, Enchanted Golden Apple 20,736.
Meat buy/sell shop Butcher

The Butcher handles animal food and by-products so livestock farms can feed players and earn gold.

Meat buys for 8-16 gold and sells for 4-8; leather and rabbit hide sell for 3, feathers for 1.
Defensive blocks and wall materials Base Defense

Base Defense sells the blocks players actually use for walls, doors, shells and slower raid paths.

Most wall blocks cost 2-6 gold each; iron door 81, iron trapdoor 51, obsidian 54 and crying obsidian 90.
Buy mounts, saddle and horse armor Horse Shop

The Horse Shop sells three fixed-stat horses plus riding gear, so travel performance is visible before you pay.

Wayfarer's Mare 648 gold (18 HP, 0.20 speed, 0.45 jump), Trailwarden Courser 972 (20 HP, 0.25 speed, 0.55 jump), Ironbound Strong Steed 1,458 (24 HP, 0.30 speed, 0.65 jump), saddle 180, leather horse armor 260.
Elixircraft delivery, daily task and rewards Elixir Keeper Aldric

Aldric is the Elixircraft turn-in NPC: hand in authentic self-crafted elixirs, follow daily tasks and claim rank rewards.

Elixir payouts are rank based: Visitor 10, Apprentice 15, Journeyman 25, Artisan 40, Master 60, Royal Brewmaster 90 and Legacy 120 before quality multipliers.
Honey buy/sell shop Bee Keeper

The Bee Keeper gives honey farms a visible economy loop.

Honey bottle buy/sell 30/9, honeycomb 10/3, beehive 45/18.
Brewing supply access Herbalist

The Herbalist currently opens the same brewing-supply stock as the Alchemist, making it a second route into basic potion materials.

Brewing supplies cost 3-108 gold: glass bottle 3, blaze powder 9, nether wart 18, potions 27-45, cauldron 108.
Shard-gated rotating rare shop Black Market

The Black Market is gated behind a paid mark: access costs shards, then the daily stock variant changes every 24 hours.

Access costs 12 shards for 7 days. Daily stock examples include TNT 54, diamond 117, shulker shell 243, end crystal 324, creeper egg 1,620, netherite template 2,916 and reinforced deepslate 5,184.
Potion and brewing supplies Alchemist

The Alchemist is the quick buy-only stop for basic potion work before you move into full Elixircraft.

Glass bottle 3, blaze powder 9, nether wart 18, potions 27-45 and cauldron 108 gold.
Sanctuary and decoration supplies Priest

The Priest sells small atmosphere and utility blocks for bases: books, candles, lecterns, lanterns, pots and paintings.

Prices: lantern 9, painting 10, candle 12, writable book 18, decorated pot 25 and lectern 45.
Codex-gated enchanted book shop Librarian

The Librarian does not open for everyone: bring a Sealed Librarian's Codex from the Amethyst Hoarder to unlock archive access.

Archive unlock costs an 18-shard Codex from the Amethyst Hoarder. Books cost 486-1,458 gold and XP bottles cost 32.
Redstone parts and raid hardware basics Redstone Specialist

The Redstone Specialist sells the wiring and machine parts behind farms, doors, traps and TNT utility.

Prices range from 2 gold buttons/levers/plates to 171 gold rails; TNT costs 90 gold.
Prepared food shop Baker

The Baker is a low-cost buy-only food stop for quick travel supplies.

Cookie 1, egg 2, bread 3, pumpkin pie 12, cake 15 and milk bucket 18 gold.
Physical gold bank and cheque system Banker

The Banker converts large piles of physical gold into signed, tradable cheques and sells Gold Crate keys.

Gold Crate Key 1,296 gold. Cheques: Tier I value 5,184 costs 7,258; Tier II value 46,656 costs 58,320; Tier III value 93,312 costs 110,108; Tier IV value 139,968 costs 159,564.
Shard-unlocked sell-all utility Warehouse

The Warehouse is a convenience NPC for selling mixed inventories after you unlock access with shards.

Warehouse Access costs 24 shards at the Amethyst Hoarder.
Mount claiming, storage, summon and revival Stable Master

The Stable Master manages the custom mount lifecycle: bind a mount, store it as a signed egg, summon it back and revive dead mounts.

Starter Horse is free once. Revival costs scale from 81 to 486 gold by mount quality; horses use 1.00x, skeleton/zombie horses 1.20x, donkeys 0.85x, mules 0.90x and camels 1.10x.
Kit hub and shard kit unlocks Kits

The Kits NPC opens the shard kit hub, showing starter and progression kits in one place.

Shard unlocks: Cannon Kit 8, Slime Cannon Kit 16, War Kit 20 and War+ Kit 35.
Shard shop and permanent unlocks Amethyst Hoarder

The Amethyst Hoarder is where shards become account upgrades, kit unlocks and special items.

Wallet cap is 50 shards. Prices include extra homes 10/20, claim chunks 4-14, kits 8-35, reinforced deepslate 1, Warehouse Access 24, Librarian Codex 18 and Shard Relic 20.
Better crop sell prices Farming Export

Farming Export is the better pure selling stop for standard crops.

All listed crop exports sell for 8 gold each.
Ranged weapon supply Archer

The Archer sells limited daily ranged supplies for scouting, wall pressure and basic PvP readiness.

Bow 54, crossbow 108, arrows 18 and spectral arrows 36 gold.
Single-use contraband speed item Dealer

The Dealer sells a risky sugar-based contraband item that burns instantly for a short movement burst.

The contraband item costs 810 gold.
EvenMoreFish catch shop Fisherman

The Fisherman opens the EvenMoreFish shop and connects fishing catches to the Vault economy.

Fish value is rarity and size based. Configured rarity weights are Common 100, Rare 10, Junk 5, Epic 3 and Legendary 1.
Elixircraft academy and ingredient shop Master Alchemist

The Master Alchemist teaches the full Elixircraft loop: cauldron timing, bottling, distillation, barrel aging and delivery.

Ingredient shop prices include oak sign 10, bottles/item frames 16, bucket 18, wheat/sugar/glowstone 24, redstone 16, blaze powder/apple 18 and honey bottle 60.
30-day daily reward streak Daily Reward Chest

The Daily Reward Chest uses a 30-day reward table with crate keys, useful blocks and one shard on every configured claim.

Free claim. Every configured day also grants 1 shard.