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Field guide

How UF Strength works

Think of UF Strength as four XP bars for your faction. Land, players, Lands level and completed wars can fill part of the total. Add the four bars together and you get a score from 0 to 100.

Think of UF Strength as four XP bars for your faction. Land, players, Lands level and completed wars can fill part of the total. Add the four bars together and you get a score from 0 to 100.

Short version

The big idea 4 bars = 100

Your four bars are added together. Every bar has a limit, so one giant stat cannot win the whole ranking.

Land Up to 30

Useful claimed land earns points. The first claims help most. Later claims add fewer extra points.

Players + level Up to 45

Your faction can earn up to 25 for members and up to 20 for its Lands level.

Completed wars Up to 25

Wins help, but one lucky win is not enough. A longer record gives a fairer picture.

Interactive score simulator

Your path to #1

Move the numbers to see how your four UF Strength bars could change. It uses the current safe server reference values and never sends anything to the server.

0/100
Projected UF Strength
Territory0/30
Community0/25
Progression0/20
War record0/25
Best next move
Current safe reference: 1 claims = full Territory bar; 1 members = full Community bar. A projection is not a guaranteed win: reference values and rival scores can move before the season locks. Relic points, activity rewards and prizes are separate tracks unless the final Season Hub rules explicitly connect them to UF Strength.

How it works in-game

  1. The server takes a safe snapshot of the faction stats the website is allowed to show.
  2. Each stat fills one of four point bars. Every bar stops at its own maximum.
  3. The four bars are added together: Land + Community + Progression + Wars.
  4. The website shows the result out of 100. During a war, sensitive changes stay hidden.
UF Strength v1

Imagine four XP bars

Land, players, Lands level and completed wars each fill one bar. Add the bars together and you get the faction score out of 100.

A connected claimed Minecraft land with a castle, farms and roads.
TerritoryUp to 30 points

Claim land that your faction can use. More land helps, but every extra claim is worth a little less than the one before it.

Minecraft players building, farming and planning together inside their faction.
CommunityUp to 25 points

More members can fill this bar. Teamwork still matters more than collecting inactive names.

A Minecraft player climbing from a small outpost to a large castle.
ProgressionUp to 20 points

Level up your land in Lands. Higher real Lands levels fill more of this bar.

Two Minecraft faction leaders shaking hands below a row of completed war trophies.
War recordUp to 25 points

Completed wars build a record. Wins help, but several wars tell us more than one lucky match.

Easy rule: a balanced faction fills several bars. A giant claim area alone can never score 100.

48/100
Growing faction

A smaller team that is already growing well

Components: 15 land + 13 team + 10 level + 10 wars

93/100
Experienced faction

A large, high-level team with a strong war history

Components: 30 land + 25 team + 20 level + 18 wars

What to do

  1. 01

    Claim land you really use for bases, farms, roads or defenses. Random empty claims are not a smart shortcut.

  2. 02

    Invite players you trust and help your land reach higher Lands levels.

  3. 03

    Play wars fairly. One completed war is only a first result; five or more make the record much clearer.

  4. 04

    Look at all four bars. Two factions can have the same total for completely different reasons.

Want the exact maths?

You do not need this to play. Land points use 30 × √(claims ÷ safe P90 claims). Community uses the same rule with a maximum of 25. Progression uses 20 × your Lands level position ÷ the highest level. War points use a protected win rate plus an experience bonus over the first ten completed wars. Every result is rounded to a whole point.

Why do later claims give fewer points?

It keeps the game fair. Your first useful land makes a big difference. After that, each extra claim adds less. P90 is simply the safe size of a faction near the top of the current server. One enormous faction cannot stretch the whole scale.

What do Live, Frozen and Hidden mean?

Live means the score is using the newest safe stats. Frozen means a war is active, so the site keeps the last safe score. Hidden means no safe score is available yet. Frozen or hidden is not a punishment and never means zero.

When can you trust the war bar?

No completed wars means there is not enough information. One to four wars is a starting record. From five completed wars, the record is marked established. Each season gets its own starting line, so old wars are not counted as new season wins.

What stays private?

The score never shows base locations, money, inventories, who is online, private roles or live war movement. It helps players compare factions without giving enemies a map to attack them.

Check this first

  • I know the total is made from four separate bars.
  • I know Frozen or Hidden does not mean a score of zero.
  • I check whether the war record is new or established.
  • I know UF Strength is not the old death-based Factions power.

Where this comes from

UF Strength v1 uses safe, delayed Lands stats. The four limits and the maths are public. If the model ever changes, it receives a new version number so old season results stay understandable.