Skip to content
Field guide

Raiding and attacks

A good raid is planned, legal and controlled. Scout the claim, bring the right supplies, assign jobs, and know when the attack is over.

A good raid is planned, legal and controlled. Scout the claim, bring the right supplies, assign jobs, and know when the attack is over.

Short version

Declaration 30 min prep

Current config allows non-mutual declarations, requires the target to have someone online for declaration, and starts after a 30 minute preparation window.

Capture Beacon flags

Capture flags use a beacon recipe, max 2 active flags, 10 minute hold time, radius 1, and can unclaim then claim the affected chunk.

Money on war end No payout now

War-end payouts are disabled for launch. Raids still matter because carried gear, gold and supplies are physical.

Inventory Keep inventory off

War keep-inventory is disabled. Physical gold and carried gear remain meaningful risks during fights.

How it works in-game

  1. Declare or respond to war with a plan for the 30 minute preparation window.
  2. Use capture flags to pressure claims; do not describe the fight as power draining.
  3. Treat loot and carried gold as physical risk, while war-end balance transfer is currently disabled.

What to do

  1. Scout without cheating. Look for legal sightlines, exposed corners, weak claim shapes, activity patterns and repair access.
  2. Bring measured supplies: TNT, redstone, blocks, tools, food, pearls, water/lava where legal, and replacement parts for the cannon.
  3. Assign roles before firing. Builder, timer, spotter, PvP cover and loot runner should not all be the same player.
  4. After a breach, move quickly but keep evidence clean. Do not use bugs, dupes, lag or harassment to turn a raid into a ban.

Recon decides the raid

The target wall is rarely the whole story. Check claim borders, possible counter-cannon locations, repair access, roof protection, exits and whether the faction is online enough to respond.

Attack in phases

Set a legal staging spot, test the line, open one controlled breach, secure the entry, and understand whether you are raiding a base or fighting an active Lands war. Random griefing makes future balance and staff calls worse for everyone.

War is capture pressure

Current Lands wars reward kills and capture flags. A successful capture can move chunk control, so defenders need observation, counterplay and repair supplies around borders rather than only a hidden vault.

Check this first

  • You understand the target claim border.
  • The cannon can be repaired without blocking the shot.
  • Everyone knows the stop condition.

Where this comes from

This guide uses public Minecraft/Lands mechanics and rounded United Factions player guidance. Exact backend formulas are not published and may change during balance updates.