Raiding is not random griefing and war is not a secret admin scoreboard. Learn the difference between a normal base raid, a Lands war, public history and the private information the site must never leak.
Short version
A raid is an attack on protected space using legal mechanics, scouting and supplies. Bugs, harassment and lag machines are not part of the game.
Current Lands war config uses a 30 minute preparation window and capture pressure rather than old Factions power draining.
Claims, layers, roles and repair paths slow attackers. No honest guide should sell a base as unraidable.
During active wars, the public score can freeze or hide unsafe live changes so the website does not become a raid radar.
How it works in-game
- Scout legally and understand the claim border before you attack or defend.
- If a Lands war is involved, use the preparation time to assign builders, PvP cover, repairers and supply runners.
- Watch the website after conflict for history and confidence, not live tactical movement.
What to do
- As a defender, split valuables, keep repair supplies reachable, and make sure new recruits cannot open the main vault.
- As an attacker, bring only legal tools, test cannons before the raid, and stop when the fight is over.
- As a beginner, ask what kind of conflict is happening before joining in. A base raid, a declared war and harassment are not the same thing.
- Use public rankings after the dust settles. They should tell the season story without telling enemies where your live defenses moved.
What is fair to show publicly?
Faction pages can show members, recruitment, public claims, profile stats and completed-war confidence. They should not show current base movements, private roles, inventories, money stores or live claim shifts during a war.
Why UF Strength freezes during active wars
If public claims move during a live attack, showing every update could help enemies track tactical changes. Freezing the last safe score keeps the scoreboard useful without turning it into a map for raiders.
The beginner mindset
You do not need to be a cannon expert on day one. Learn claims, roles, exits, storage and the reason wars happen. Good Factions players survive because they understand systems, not because they rush into the loudest fight.
Check this first
- I know raids are legal conflict, not permission to harass.
- I know bases are defended by time, roles and repair access, not magic walls.
- I know the site hides or freezes raid-sensitive live information during active wars.
Questions new players ask
Can my base be raided if it is claimed?
Yes. Claims protect normal building rules, but Factions gameplay includes raiding, wars, TNT durability and capture pressure. Build to delay and respond.
Does the website reveal where my base is?
The website is designed around safe public information. During active wars, unsafe score or claim movement can be frozen or hidden instead of exposing tactical changes.
Do I need TNT cannons as a beginner?
No. Learn claims, roles, storage, exits and rules first. Cannon practice comes later, after you understand what a legal raid is trying to do.
Where this comes from
This beginner guide uses the current public Lands war settings and United Factions privacy rules. Exact war command syntax still needs live launch-server confirmation before it is printed as a beginner command.