Faction size names come from the Lands growth levels behind United Factions. Every new faction starts as a Camp, then grows through members and claimed chunks. It is not old-school power, and it is not only the number of people who joined.
Short version
Every new faction starts here. No member or claim target is required yet; it is your starter team and first safe claim plan.
A small group with enough claimed land to look intentional instead of temporary.
A real base stage: more members, more land, and more reason to manage roles carefully.
A larger faction footprint with room for farms, roads, defense layers and shared projects.
A legacy level name on the website, not a separate Lands nation feature. Think: very large faction tier.
The biggest configured growth tier: many trusted players and enough territory to become part of the season story.
How it works in-game
- Create or join a faction. At this point the faction is simply a Camp.
- Recruit people you actually trust. Member count helps, but bad invites make the base weaker.
- Claim useful chunks: base rooms, farms, defenses and routes. Empty spread-out land is a weak shortcut.
- When both the member target and chunk target are met, the faction can move into the next growth name.
- The website then uses that growth level as one part of UF Strength, alongside territory, community and completed wars.
Commands you can actually use
Verified rows are confirmed from United Factions plugin code or the published recruitment flow. Rows marked verify before launch should be checked in-game before final public launch.
/f create <name>
First step
- What it does
- Creates the faction that begins as a Camp.
- When to use it
- Use it before claiming a real starter base.
/f claim
Growth step
- What it does
- Claims the chunk you are standing in for your faction.
- When to use it
- Use it for land your team will actually build, defend or connect.
/f map or /f view
Check
- What it does
- Shows nearby claim information.
- When to use it
- Use it to keep your faction shape understandable before expanding.
/f invite <player>
Careful
- What it does
- Adds a player toward the team behind your growth level.
- When to use it
- Use it only for players you trust with faction access.
What to do
- Do not read Camp as an insult. It only means the faction is new or small.
- To grow, work on both sides: active trusted members and useful claimed chunks.
- If your faction has many members but almost no land, it is still early. If it has lots of claims but nobody active, it is not healthy either.
- Use UF Strength for ranking context. Growth level is one part of the score, not the whole scoreboard.
Where does Camp come from?
United Factions uses Lands underneath the /f experience. Lands has named land levels, and the first configured level is Camp. The website shows those names because they are useful shorthand for how developed a faction is.
When does the name change?
The configured ladder checks members and claimed chunks. Outpost starts at 3 members and 8 chunks, Stronghold at 5 and 16, Province at 8 and 32, Nation at 12 and 64, and Empire at 24 and 128.
Why not only count players?
Player count alone is too easy to misunderstand. A faction can have many invited names but no base, no claims, no upkeep plan and no war history. A better picture looks at people, land, progression and results together.
How this connects to rankings
UF Strength uses four bars: territory, community, progression and completed wars. The Camp-to-Empire growth level feeds the progression bar. It helps explain the ranking, but it does not decide the whole ranking by itself.
Check this first
- I know Camp is the starter faction level.
- I know growth requires both members and claimed chunks.
- I know Nation is only a growth-level name here, not a separate enabled nation feature.
- I know rankings are based on UF Strength, not only joined players.
Questions new players ask
Is Camp bad?
No. Camp is just the starting name for a new or small faction. A careful Camp can be healthier than a rushed faction full of random invites.
Are rankings decided by joined players?
No. Member count helps the community bar, but UF Strength also looks at territory, Lands progression and completed wars.
Why does the site say Nation if nations are disabled?
Here Nation is only the configured name of a large land level. The separate Lands nation feature is disabled, so it should be read as a growth tier, not a political alliance system.
Can a tiny faction still matter?
Yes. A small faction with good claims, active players and fair war results can still build a strong season story.
Where this comes from
This guide is based on the live Lands level ladder used by United Factions. The separate Lands nation feature is disabled, so Nation is explained here only as a level name.