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United Factions

What is disabled on United Factions?

Ender Pearls, Ender Chest crafting, balance commands and exploit-style mechanics are restricted so castles, raids and physical gold stay meaningful.

Quick answer

Disabled means the server is protecting the Factions loop.

United Factions is built around claims, castles, TNT pressure, faction politics and physical gold. These restrictions are there so players win through planning and teamwork, not wall clipping or private storage loopholes.

Ender PearlsDisabled
Ender ChestsCrafting disabled
/pay, /bal, /moneyDisabled
X-ray, dupes, phase bugsNot allowed
Items and mechanics

What is disabled or restricted?

Movement

Ender Pearls

Disabled

Ender Pearls are disabled on United Factions. They do not fit the castle-first Factions loop because pearl movement quickly turns walls, doors, traps and layered defenses into decoration instead of gameplay.

  • No pearl clipping through walls, doors, claims or portals.
  • No stasis tricks, phase bugs or unloaded-chunk pearl abuse.
  • Raids should break defenses with pressure, TNT and timing.
Storage

Ender Chests

Crafting disabled

Ender Chest crafting is disabled so valuables stay part of the world. Vaults, treasury rooms, trade routes and trusted faction storage should matter.

  • Wealth should create decisions about risk and trust.
  • Physical storage gives raiders and defenders a real objective.
  • Safe private storage should not replace faction logistics.
Economy

Balance commands

Disabled

Commands such as /pay, /bal, /money and /baltop are disabled because United Factions uses physical gold. Money should be mined, carried, stored, traded and defended.

  • No invisible instant transfers with /pay.
  • No balance leaderboard shortcut replacing scouting and trade.
  • Gold has weight because players can move it and lose it.
Raiding

Exploit mechanics

Not allowed

Raiding is allowed. Breaking the server or bypassing the fight is not. Legal cannons, scouting and counterplay are welcome; dupes, lag cannons, crash builds and protection bypasses are not.

  • No dupes, item corruption or restart abuse.
  • No lag machines, crash builds or redstone built to hurt performance.
  • No x-ray, radar, hacked clients, scripts or bots.
Design intent

Why these limits exist.

Castles should matter

A wall should buy time. A gate, vault and repair path should be worth designing. Disabled movement exploits keep bases from becoming meaningless.

Raids need counterplay

United Factions wants conflict, not unavoidable bypasses. Attackers should plan pressure; defenders should have time to react and repair.

Gold should have risk

Physical gold makes trading, hiding, moving and defending wealth part of the season instead of a private balance number.

Fair raiding is still part of United Factions.

TNT, PvP, betrayal and pressure belong on a Factions server. Exploits do not. If a trick bypasses walls, claims, protections or server performance, treat it as off-limits and ask staff before testing it live.