Claims with pressure
Lands handles claims, members, roles, allies and enemies. Upkeep means territory has a cost, so map control is a strategic decision rather than a land-grab screenshot.
Season One · Java + Bedrock · Claims, raids and rivalries
Because the systems create consequences. Your first claim costs upkeep, your faction roles decide who can be trusted, your gold has to move through the world, and every raid or alliance can become part of a public season story instead of disappearing into chat history.
United Factions is not trying to be a lobby with a Factions label on top. It is built around the feeling that made the genre work in the first place: a base you care about, teammates you have to trust, rivals watching your borders, and enough public record that the season becomes something people can follow.
Lands handles claims, members, roles, allies and enemies. Upkeep means territory has a cost, so map control is a strategic decision rather than a land-grab screenshot.
PvP and base defence matter during active wars. Player lands have specific protection between wars; permissions and upkeep still need looking after.
Delayed, privacy-safe snapshots power faction pages, player profiles, rankings, mcMMO summaries and UF Strength without exposing coordinates, inventories, balances or live war movement.
These numbers come from the public, privacy-aware server snapshot. They are useful for exploration and comparison, not for live raid intelligence.
Pick territory you can defend and afford. Claims are protected chunks, but careless borders and bad roles can undo good walls.
Gold stays physical. It moves through inventories, treasuries and upkeep instead of becoming invisible menu money.
Use Discord, profiles and the forum to find players, then trust them carefully in-game. A faction is a social system before it is a wall.
Rivalries become raids, defenses, captures and diplomacy. The best fights create pressure without crossing into abuse.
Season One keeps public history: rankings, profiles, rewards, guides and stories that survive beyond a single reset.
Pick the role that sounds like you. The content below is fully readable without JavaScript; the tabs simply make the same choices faster.
Start with a shared workshop or a compact base. Check the claim border, decide who can use each area and leave enough gold for upkeep before adding more rooms.
Prepare with your team for declared wars. Player lands have protection outside active wars, so learn the declaration and preparation rules before bringing raid supplies.
Allies, enemies, member trust and Discord recruitment shape the season before the first wall falls. The website gives factions public profiles and safe recruitment routes while Lands remains the source of real in-game ownership.
Work on your mcMMO skills and faction projects at your own pace. Use the public rankings when you want to follow the competition, not as a checklist for your first login.
Gather supplies, stock a player shop and agree what the faction needs next. Keep your trading money separate from the gold set aside for upkeep.
Supporter tiers include chat styling, cosmetics, Premium Battlepass access and convenience perks. Teleport waits and player-shop durations differ by tier. See the comparison for the details, including the standard-player defaults.
United Factions combines a shared base, player trading and declared wars. It uses Lands claims and upkeep, not classic Factions power. Choose it if that mix suits the way your group likes to play.
Supporter tiers include cosmetics and convenience, including shorter teleport waits and longer shop durations. Compare the actual rewards before deciding whether they fit your definition of non-pay-to-win.
Yes. Java players can add play.unitedfactions.net directly. Bedrock players use the same address with port 19132, with device-specific instructions on the Play page.
No. The current setup is Lands-based and uses UF Strength for public comparison. UF Strength combines territory, community, Lands progression and verified war record without exposing live raid intelligence.
Player lands are protected from TNT, entity griefing, piston griefing and fire spread outside active wars. Those protections are lifted during a live war. Read the war guide and rules before attacking.
Copy the IP, read the join guide, find a faction on Discord, then make your first claim with people you actually trust.